Announcements

11/29/2022

EXPLORE THE REACHES: MOONBREAKER 101 (UPDATED)

**This article has been updated to reflect the changes in the Zax’s Story update. (EA1.1) Previous versions of the article can be found using the links at the bottom of the page.


Hello Moonbreakers,

As you may have seen, the “Zax’s Story” (EA1.1) update has brought some pretty vast changes to Moonbreaker, so we are updating this article to make sure that it remains a key source of relevant information for new and returning players.

If you’d like more details on the monetization changes, please refer to our Business Model post.
If you’d like more details on the “Zax’s Story” update, please refer to our patch notes post.

What do I get for buying Moonbreaker during Early Access?

By purchasing the base game for $29.99 USD, you’ll get the full game and a special Early Access Profile Image. You will get all three starting Captains, and every Season 1 unit   automatically unlocked. You will continue to unlock all Captains and Units at Common rarity automatically for the next several updates.

MB_Founders_Pack_UPDATE@650x300.jpg

For players who want to further support the game in exchange for some extra goodies, a Founder’s Pack is available for an additional $24.99 USD. This pack includes an exclusive Astra Skin, an exclusive Zax skin, and three additional sets of paints with five colors each.

In addition, access to our Season Tracks will be free, allowing you to earn a lot of great rewards at no extra cost.

What game modes are currently available to play?

Select a Captain, build your Roster, and face off against an opponent in Moonbreaker’s primary PvP game mode. Once the match begins, you’ll choose from a selection of available Ship Assists. From here, the rest is up to you! Synergize your Crew’s unique abilities to protect your Captain and assault the rival team. First player to defeat the opponent’s Captain wins!

If you want to get a little practice in with a new Crew before facing a live opponent, you also have the option to enter into an AI match. Rules and gameplay are the same against AI as real opponents, but the turn timer is disabled.

If you’re looking to put your critical thinking to the test, our single-player, roguelike mode, Cargo Run, is there to challenge your skills as a tactician. When Cargo Run starts, you’ll choose a Captain with a minimal, pre-configured Roster, which you must command through a five round gauntlet. Any Crew you lose during this game mode will be out for the remainder of your run and you can only replenish your available Crew by picking up select cargo containers that drop around the map. These cargo can also contain team power-ups and temporary or individual Unit buffs. Can you lead your rag-tag Crew to victory against each stage’s Boss and Crew?

We’re always looking into new game modes as well, so stay tuned to see what’s coming next!

What does all this XP I’m earning get me?

Now that you’re in and playing games, you’ll start to earn Season Track XP. Any Season Track XP earned will contribute toward the active Season Track and unlocking any rewards!

Blog_Mastery (EN).png

Your individual Units can also earn Mastery XP, which is gained by bringing them into PvP and vs AI matches. The more you play with those Units in battle, the higher your Mastery level will climb, and your opponent will know just how adept you are with that particular Crew! Mastery XP also accumulates to improve your overall Player Level. Player Levels come with bonus rewards like the new Sparks currency. You can also unlock unique Profile Images for your account by reaching a certain Mastery level per Unit.

How does the Season Track work?

season_track.png

Moonbreaker’s Season Tracks are your way to collect cool stuff for your account by earning in-game XP and unlocking the track’s tiers.

Season Tracks can contain Profile Icons, Banners, Paints, Decals, Paint Jobs, and even new Skins for your Captains. As we mentioned above, the Season Track is free, so you’ll be unlocking and collecting just by playing the game.

Not everything in a Season Track will be exclusive, so expect to see some things available again at some point in the future.

The Season Tracks will last for roughly four months each, so you’ll have plenty of time to progress through and unlock your rewards. It’s also worth mentioning that Season Tracks are there to reward you for playing, so be sure to let us know what you’d like to see added or improved in the future!

What can I expect from Moonbreaker Seasons?

Moonbreaker Seasons dictate our major content drops for the game.

About every four months, a new Season will begin and with it we will debut a new Captain, several new Crew from new and existing cultures – new Maps, new Skins and cosmetics, Ship Assists, Cargo Run Bosses, and as mentioned, a new Season Track.

Each new Captain will also be released alongside a new audio drama to introduce them and further the story of the Reaches.

Do I need to upgrade my Unit rarity in order to stay competitive?

rarity.png

In a word, no!

For starters, Units in Moonbreaker have the same power, abilities, and deploy costs regardless of their rarity. Higher rarity Units will have a different glow/aura, SFX, and even new particle effects for Legendary Units.

Your Crew all start at the Common rarity but can be promoted using Sparks, which are earned in various ways by playing the game. From there, Crew can become Uncommon, Rare, Epic, or Legendary.

You can also demote Crew to get some of those Sparks back to promote other Crew instead.

Once I buy the game, will there be any extra costs?

You’re supporting us at our earliest stages, so we don’t want you to have to pay for anything beyond that!

The base price gets you every Unit available at Early Access launch automatically, allowing you to build whatever roster you want. You will also be able to earn cosmetics from the Season Track, and paint your Units in near unlimited ways to customize them without having to pay anything extra. You’ll also get all new Units and Captains added to the game in the coming months at no extra cost. We’ll give you a heads up when the free drops change, but expect it to stick around for a while.

With that said, we know there are a lot of people out there who love the extra.

If you love extra, the Founder’s Pack offers exclusive Astra and Zax Skins.

Going forward, we may add to or change the ways in which earning and unlocking cosmetic content works based on community feedback (as we just did with the “Zax’s Story” update) but we will always be sure to let you know when those changes are coming.

You really simplified the currencies this patch, didn’t you?

You bet we did! In fact, we’ve gone from four down to one!

Blanks, Merits, Cargo Run Contracts, and Pulsars have all been removed. Now, the only currency you’ll need to worry about is Sparks, which can only be used to purchase cosmetic upgrades.

Sparks can be earned by playing matches, leveling up your Season Track, leveling up your account, and through various other means. Your Sparks can then be used to upgrade the Rarity of whichever unit you choose, giving them cooler cosmetic effects as they increase in rank.

My painted Units are modern masterpieces worthy of a fine art museum. Is there any way to share and let someone else use my paint jobs?


Other than sharing screenshots of your incredible work on our Discord, Reddit, or on social media, we don’t currently have a way for you to let other players enjoy a design you created.

We’ve got a cool social media sharing tool nearing completion that will allow you to show off your paint jobs across certain channels and allow people to rotate and inspect them right from your post! More on that soon.

We’re still exploring different options to allow actual sharing of your works but do not have any updates on this just yet. You can check out our current roadmap of community suggestions on Nolt.

You keep talking about the 1.0 launch. When can we expect that?

A large part of the Early Access journey is for us to actively respond to your feedback in a live service environment in order to prepare the game for its inevitable full release. It probably goes without saying that there is no concrete timeline for how long this process will take, but we’re anticipating that Early Access will last roughly one-to-two years.

For all intents and purposes, the game will be “live” once Early Access starts. We will be adding new Crew, Captains, and Cultures seasonally, implementing balance adjustments, and regularly adding, improving and changing features based on your feedback, which we are largely collecting on Discord, Reddit, and Nolt.

Once we hit our comfort level of where the game is at, we will announce the 1.0 release of the game and any significant changes that may come with it. We lovingly embrace Open Development, so enjoy the ride and send us any and all feedback you have so we can work toward the 1.0 goal together!

Okay, you win. Sign me up!

Your support means everything to us!

Moonbreaker is available for purchase now on Steam Early Access. If you’re enjoying the game and the new changes, be sure to leave us a review!

Where can I stay up to date on future Moonbreaker news?

Make sure you’re following us on our official social channels below!

SOCIALS

On behalf of all the teams at Unknown Worlds and KRAFTON, we can’t thank you enough for supporting our latest game. You’ve already contributed greatly to the game’s development and we want to continue to work together to make Moonbreaker the best it can be! Seeing your excitement has been such a thrill for all of us who have worked on Moonbreaker and we believe the best is still yet to come.

We wanted to share this information as clearly and with as much detail as possible so you can make an informed decision about purchasing the game in Early Access. If we left anything out, please let us know on our Discord.

As always, everything here is a work in progress. At the end of the day, we want to make a game that is something we can be proud of and, most importantly, one that you enjoy playing. So, let us know what you think!  

Now strap in tight, because ignition has started and this ship ain’t stopping until we hit the Reaches!

--The Moonbreaker Team
 

EXPLORE THE REACHES: MOONBREAKER 101